export {};
// 生命回复State
UNIT_STATE_MANA_REGEN = ConvertUnitState(0x54);
// 魔法回复State
UNIT_STATE_LIFE_REGEN = ConvertUnitState(0x53);
/** 每点力量增加暴伤 */
PHYSICAL_CRITICAL_DAMAGE_PER_STR = 0.01;
/** 每点敏捷增加暴击 */
PHYSICAL_CRITICAL_CHANCE_PER_AGI = 0.02;
/** 每点敏捷增加闪避 */
PHYSICAL_DODGE_PER_AGI = 0.02;
/** 每点智力增加法暴 */
MAGIC_CRITICAL_CHANCE_PER_INT = 0.02;
/** 每点智力增加法术暴伤 */
MAGIC_CRITICAL_DAMAGE_PER_INT = 0.01;
ARMOR_DAMAGE_REDUCE = 0.01;
RESISTANCE_DAMAGE_REDUCE = 0.01;
REDUTION_ATTENUATION = 2;

IsEnableKnapsack = true;
